Evolution of The Online Gaming Industry

Casual gaming. A term used to describe a popular genre. The casual gaming sector generates billions of dollars in revenue and introduces millions of consumers to the games industry who would not other wise play games. Free mahjong games and systems like the Will have created phenomenal success in this space. The success has been so great that publishers now have divisions dedicated to this genre. It’s counterpart and most popular till recently has been traditional gaming. Before we get into the depths of this discussion a description of casual and traditional gaming should begin.

Casual gaming has been around for a long time. Card games like สูตรบาคาร่า solitaire were played in non-digital form for hours to pass by the time. Traditional gaming is an exclusive activity while casual gaming is an all-inclusive activity. The very nature of casual games are in their accessibility and simplicity, beginners can be competitive against expert player. Traditional gaming is focused on experts in that area. Traditional gamers have played games for years and are more in tune with the intricacies. The controls and the games themselves are more complex. The titles require more effort to succeed and are longer. Card games vs. RPG’s are a good example of this. In a traditional RPG there will be hours of movie scenes accompanied by minutes of dialogue before the player can truly become acclimated, as a result this is geared toward a narrower market. Games like café mahjong, instantly make the objective known, the player wastes no time in non-essential areas, can play for as long or as little as they want while still feeling a sense of accomplishment. This has opened the floodgates to many consumers. Women and older individuals (35-50) who do not traditional play games have started to due to the accessibility of casual games.

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